Reviews for CMSC425

Information Review
Stevens Miller
CMSC425

Expecting an A
Anonymous
05/31/2024
Stevens is a really cool dude. He was a lawyer for a long time and then decided to start teaching college students how to make video games. He's super knowledgeable about the subject and holds more knowledge and sophistication in Unity programming than most YouTube tutorial creators have. His lectures can get a little dry and it's easy to lose focus due to his calming voice (think Larry Herman), but he speaks well. He touches on all aspects of game development; mainly coding, but also art, geometry, music, psychology, and laws. He's also super reachable outside of class and makes himself as available as possible. Your main assignment is to work in a team of ~5 other people to create a 3D game of your own over the semester, and to present and submit it at the end of the semester. I had a good team and really enjoyed working on our game. I'd suggest this class to anyone with a decently strong interest in game development, but it was also difficult and a lot of work, so I wouldn't take it as a random elective.
Stevens Miller
CMSC425

Expecting an A-
Anonymous
05/31/2024
The class was engaging and his lecturing was very good. It could have been a bit better with some more concrete materials to follow along with, but could be hard due to the nature of the material. He was very fair with his grading and requirements. The HWs were a bit hard, but manageable. The final project lasted the entire course, where you have a team of 4 others working on making a video game. I got a bit stiffed because of an absent teammate, but overall was a fun and rewarding experience.
Stevens Miller
CMSC425

Expecting an A-
Anonymous
05/12/2024
Guy is bland, loves hearing his own voice, and makes such a fun topic uninteresting. The homeworks are infrequent and not very difficult, although he doesn't really teach you how to do them. The final project is fun, but you get left in the dark for the whole semester to do it, without any guidance or progress checks. I'd suggest that if you're interested, just learn Unity on your own, because that's what you'll be doing anyways.
Stevens Miller
CMSC425

Expecting a B
Anonymous
05/09/2024
I think that Stevens means well. He is clearly a big fan of game programming. Unfortunately, this class was basically a trainwreck for the year. His lectures are him rambling at the class about a topic that he sees fit, which are NOT RECORDED, and the notes he puts on canvas do not accurately match the content covered in class. Worse still, his homework assignments ranged from pretty easy if you came to class, to mathematical nonsense that we had never seen before. Some of the homework was completely arbitrary and took hours to complete in office hours. Because of the shoddy state of the course's canvas and the lack of recordings, if you don't remember every detail from class, it is downright impossible to do some of the homework. Making matters worse, there are too many assignments that take away from your ability to actually work towards the final project. The final project is team based, and I would highly recommend taking this class with a few people that you already know, because if you get stuck with a bad team, your semester is basically hell. Stevens did not provide any form of rubric or expectations for the final's content, and provided very little useful information on getting it done (besides meta level content about how to be a good team worker) The class content did not teach us anything useful for the final until the last few weeks of the class. This means that to actually maintain a good pace of work on the final, you'd have to go to the internet for tutorials. Overall, Stevens ultimately reinforces a lot of the issues that the gamedev industry has, and while I would say that I learned a lot about Unity and game programming, this class was the worst CMSC4XX class that I have taken.
Stevens Miller
CMSC425

Expecting an A
Anonymous
05/07/2024
His lectures are a little boring, but he makes up for it with easy projects. He's very understanding as an instructor (I accidentally submitted a wrong file for an assignment and he gave me credit back after I submitted the right one). Final project is make or break and he's consistently putting emphasis on starting early, so choosing good teammates and sticking to a development schedule is important. He takes the class and the projects seriously, but as long as you're respectful and reciprocate his passion for the course, it's pretty fun overall.
Stevens Miller
CMSC425

Expecting an A
Anonymous
12/28/2023
This was a decent class. The lectures were somewhat dry, but I felt I learned a few interesting tricks about Unity Game Programming. There were HW's every two or three works, and they were tricky because we usually did not learn how to do them in class. They took maybe 4-5 hours each. The final project was making a full game, and I had fun with it. The final exam was reasonable. This professor reminds me of Larry Herman--he is quite particular about rules and he is very specific about how he says things. He also has the same sort of monotone voice. If you don't follow his strict rules, then he gets angry with you, which I didn't appreciate. I'd suggest this class to anyone wanting to get into game programming.
Stevens Miller
CMSC425

Expecting a B+
Anonymous
11/29/2023
Course consisted of weekly/biweekly homework assignments in Unity covering all sorts of topics in class. Final project is the semester long creation of a game with your (5 person) group. There was also an exam the week before the final game is due of 30 multiple choice questions covering the class. I personally felt like the homeworks were tough and took a good bit of time but were definitely doable. Stevens clearly has a ton of knowledge about the field and is very passionate. Overall I felt like a lot of the lectures were slow and repetitive and not always relevant to things I needed for assignments like the final project. For someone interested in game programming and entering the field the lectures would likely be much more interesting. Had to do a lot of self research for assignments, especially the final game (Lot of Unity documentation) but the final project was fun and rewarding and you can really do whatever you want. The class is certainly not a walk in the park, but its not a bad class to take if you need a class.
Stevens Miller
CMSC425

Expecting an A
Anonymous
07/23/2021
This is the definition of a 2-star class. The material was original and the lectures were just interesting enough to keep me from withdrawing. The class is terribly organized for the following reasons: 1. Homework assignments are out of between 4 and 7 points, so when you lose half a point on a question, it turns out to be around 10% of the total grade for the assignment, even if your mistake isn't that big. 2. Assignments are graded without any indication of what you lost points for (rubric not filled out and no comments), so for each assignment, you have to make a piazza post asking where you lost points. Archaic and pointless way of doing things. Also, they don't post solutions for most of the homework assignments. 3. You have two days to request a regrade on assignments, which is unreasonably short when they don't post solutions and you have to ask what you lost points on. 4. You're only allowed one submission per assignment, so if you submit and then realize you did something wrong you're out of luck, even though the deadline hasn't passed yet. 5. You'll lose points on questions if your answers contain too much information. Whatever that means. 6. During some of the synchronous lectures, he just played recordings of his previous lectures, which is fine, but why hold synchronous classes if you're barely going to interact with the students? 7. While my class didn't seem to experience a downward curve (perhaps even a slight upward curve?), the possibility of having one is absolutely ridiculous. It really just exemplifies how poorly organized this class is. If the students do well on the assignments, they should get the grades they earned, and if the assignments are easy enough that everyone aces them, make them harder. Don't leave me guessing whether I'll be bumped down a grade because you're having a bad day. 8. Somehow after all the assignment grades were in, it took them over a week to put in final grades, which was incredibly stressful given the lack of transparency regarding the curve. 9. There was no mention of redoing assignments for full credit, so I'm not sure where the previous reviews got that from, but this was the summer session, so that could be part of it. No single point is that bad on its own (except maybe curving down), but it's infuriating to deal with poor organization in every part of this class. Game programming is cool, and I learned a bunch, but it wasn't really worth the stress and poor organization.
Stevens Miller
CMSC425

Anonymous
05/28/2021
Curving backwards is unacceptable, a teacher should not move the goalpost and suddenly tell students the grade they've been working towards is now a different grade. A LOWER grade. Also I'm 99% sure Miller wrote those good reviews himself: 1) They're both posted on the same day 2) Who writes a review the day before the next semester starts, and the class has been over for 4 weeks 3) If you go to rate my professor there is another good review posted, what do you know, the same day as the good reviews here. Man has to write his own good reviews.
Stevens Miller
CMSC425

Expecting an A+
Anonymous
01/25/2021
Do not trust these IGNORANT 1-star reviews. He upcurved because this was the easiest class in all of existence. HE LETS YOU REDO PROJECTS FOR FULL CREDIT. If you get a bad grade on a project you can just resubmit a week after the deadline for full credit. All of his projects are super straight forward and he has great informative lectures. Rubrics were super straight forward and his exams were also very straight forward (one exam which is a 40 question online assignment with no time limit). He was super nice and down to Earth, not pretentious like some ignorant people say. The midterm wasn't even an exam it was just a project that he gave you 2 weeks to do. He also records all of his lectures. Stevens was by far the best CS professor I have ever had. Anyone who tells you otherwise is just mad they didn't take advantage of his resubmit policy because they didn't think he would up curve even though resubmit policy is so BS and overly benefits the student. I didn't even need to use the resubmit policy because the projects were so straightforward and easy to understand and do.
Stevens Miller
CMSC425

Expecting an A
Anonymous
01/25/2021
I really enjoyed this class. Stevens clearly put in the time for each lecture, and made the class interesting, with lots of live coding examples. Plenty of supplemental material to go along with the lectures as well, and VERY generous with how the class was graded. I'm talking getting a grade back, being permitted to fix the problems, and resubmitting for FULL POINTS. He did reverse curve at the end of the semester (which was scandalous and caused a huge conflict), but honestly, just doing the minimum on the assignments and the easy exams netted me a 97 in the class. I don't consider myself a genius either. The only reason he upcurved is because everyone was doing so well in the class. Highly recommend him as a professor, and I would definitely take him again.