INST794

Capstone in Youth Experience

Through a supervised project, to synthesize design thinking, participatory design, connected learning, and learning theory/frameworks students will produce a technology-infused program for and with youth. Students will develop and carry out a project with a community partner through their library system. The project must incorporate technology and design thinking, and must be based on one or more learning theory/frameworks. Through the course, students will learn many practical skills related to planning and implementation of a technology-infused programming at or through their library, including marketing, fundraising, budgeting, legal issues, logistical issues, developing and sustaining community partnerships, developing engaging experiences for youth, and creating and analyzing learning assessments.

Past Semesters

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* "W"s are considered to be 0.0 quality points. "Other" grades are not factored into GPA calculation. Grade data not guaranteed to be correct.