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ECON703

Advanced Microeconomics I

Formal treatment of game theory and its microeconomic applications are presented, emphasizing dynamics and information. Equilibrium concepts for static and dynamic games, and games with complete and incomplete information are studied. Topics also discussed: mechanism design, efficiency, reputations, signaling, and screening.

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Average GPA: 3.56 between 71 students

"W"s are considered to be 0.0 quality points. "Other" grades are not factored into the average GPA calculation.